# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Kingdom Hearts Dream Drop Distance Template

game: Kingdom Hearts Dream Drop Distance
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.

Kingdom Hearts Dream Drop Distance:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  character:
    # Determines whether to play as Sora, Riku, or Both
    # 0: Both
    # 1: Sora Only
    # 2: Riku Only
    both: 50
    sora: 0
    riku: 0

  goal:
    # Win Condition
    # 0: Defeat the Final Boss (Xemnas for Sora and Young Xehanort for Riku
    # 1: Defeat All Superbosses (Secret Portals and Julius)
    final_boss: 50
    superbosses: 0

  armored_ventus_nightmare:
    # If enabled, the win condition for the Final Boss goal is moved to AVN instead of Young Xehanort
    # This is ignored if the goal is Superbosses or the player chooses Sora as their character
    'false': 50
    'true': 0

  recipe_reqs:
    # Number of Recipes needed to beat the game
    # Meow Wow and Komory Bat recipes are always required
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 2
    # Maximum value is 54
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-2-54: 0 # random value between 2 and 54

  recipes_in_pool:
    # Number of Recipes in the Item Pool
    # Always includes Meow Wow and Komory Bat recipes
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 2
    # Maximum value is 54
    54: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-2-54: 0 # random value between 2 and 54

  starting_worlds:
    # Number of random worlds to start with
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 10
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-10: 0 # random value between 1 and 10

  superbosses:
    # Determines whether Secret Portals and Julius  are checks
    # This option is ignored if the Goal is Superbosses
    'false': 50
    'true': 0

  lord_kyroo:
    'false': 0
    'true': 50

  play_destiny_islands:
    # Allows you to play the Ursula battle at the start of the run.
    # This grants 5 additional checks.
    # Does nothing if the player chooses Riku as their character.
    # 
    # NOTE: Need to connect to the server before starting a new game
    #       in order for this to take effect.
    'false': 50
    'true': 0

  skip_light_cycle:
    # Allows you to skip the Light Cycle section of Riku's Grid.
    # Skipping will still grant the check for clearing the Light Cycle minigame.
    # Does nothing if the player chooses Sora as their character.
    'false': 0
    'true': 50

  fast_go_mode:
    # When enabled, the save point for Young Xehanort is
    # activated after collecting the necessary key items,
    # allowing you to do the final fight instantly without
    # having to play the entirety of The World That Never Was.
    # 
    # Does nothing if the goal is Superbosses or the player
    # chooses Sora as their character.
    'false': 50
    'true': 0

  exp_multiplier:
    # Determines the multiplier to apply to EXP gained
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 10
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-10: 0 # random value between 1 and 10

  stat_bonus:
    # Determines how many points each stat increase grants.
    # Only applies to Strength, Defense, and Magic increases.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 5
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-5: 0 # random value between 1 and 5

  strength_in_pool:
    # Determines how many strength increases per character are in the item pool.
    # Does nothing if Stats On Levels is enabled.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 50
    18: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-50: 0 # random value between 0 and 50

  magic_in_pool:
    # Determines how many magic increases per character are in the item pool.
    # Does nothing if Stats On Levels is enabled.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 50
    18: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-50: 0 # random value between 0 and 50

  defense_in_pool:
    # Determines how many defense increases per character are in the item pool.
    # Does nothing if Stats On Levels is enabled.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 50
    15: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-50: 0 # random value between 0 and 50

  randomize_keyblade_stats:
    # Determines if Keyblade stats should be randomized
    'false': 50
    'true': 0

  keyblade_min_str:
    # Determines the minimum Strength bonus a keyblade can have
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 10
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-10: 0 # random value between 0 and 10

  keyblade_max_str:
    # Determines the maximum Strength bonus a keyblade can have
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 11
    # Maximum value is 18
    18: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-11-18: 0 # random value between 11 and 18

  keyblade_min_mag:
    # Determines the minimum Magic bonus a keyblade can have
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 10
    2: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-10: 0 # random value between 0 and 10

  keyblade_max_mag:
    # Determines the maximum Magic bonus a keyblade can have
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 11
    # Maximum value is 18
    16: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-11-18: 0 # random value between 11 and 18

  instant_drop_trap_chance:
    # Determines the % chance a filler item gets replaced by an instant drop trap.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 25
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-25: 0 # random value between 0 and 25

  stats_on_levels:
    # Determines whether level checks contain only stat increases.
    'false': 50
    'true': 0

  single_flowmotion:
    # If enabled, all flowmotion is obtained as a single item
    'false': 50
    'true': 0

  received_notifications:
    # Determine how received item notifications are handled
    # 0: Display a notification for every received item
    # 1: Display a notification for received progressive items only
    # 2: Do not display received item notifications
    display_received_all: 50
    display_received_progressive: 0
    display_received_none: 0

  sent_notifications:
    # Determine how sent item notifications are handled
    # 0: Display a notification for every sent item
    # 1: Display a notification for sent progressive items only
    # 2: Do not display sent item notifications
    display_sent_all: 50
    display_sent_progressive: 0
    display_sent_none: 0

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_inventory_from_pool:
    # Start with the specified amount of these items and don't place them in the world. Example: "Bomb: 1"
    # 
    # The game decides what the replacement items will be.
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
